FIRMA

Posted February 2, 2015 by in All

All Demos: ,
 
 
 
 
Developer: FIRMA GAME
 
Demo Release Date: Unreleased
 
Version: 0.1
 
Type: Arcade, Flight
 
Platform: PC
 
HMD: Oculus Rift DK2
 
Download: Unreleased
 
Control Schemes: Xbox Controller, Keyboard & Mouse
 

Best Part:

Great control scheme, Pretty environment
 

Worst Part:

Repetitive Gameplay
 
Bottom Line

Ultimately, it feels a lot like a more arcade-y version of Lunar Flight. Your cockpit may not be as complex or intricately designed, as in that game, but the landscape is a lot more visually appealing and you get a great view of it from your cockpit.

Rating

Graphics
 
 
 
 
 


Sound
 
 
 
 
 


Controls
 
 
 
 
 


Gameplay
 
 
 
 
 


Comfort Level
 
 
 
 
 


Immersion
 
 
 
 
 


Total Score
 
 
 
 
 

3/ 5

by Edmund
Full Article

If you’re looking for a sedate cockpit game that won’t take you hours to learn the controls for then you could do a lot worse than the new demo of FIRMA.

This nicely put together demo introduces you, as a potential investor, to the TL-6 Transit Lander – a little Lunar Lander used by the FIRMA Corporation to ferry cargo and crew around the surface of Mars.

Ultimately, it feels a lot like a more arcade-y version of Lunar Flight. Your cockpit may not be as complex or intricately designed, as in that game, but the landscape is a lot more visually appealing and you get a great view of it from your cockpit.  The Mars presented in FIRMA also features a number of nice little touches that contribute to environmental storytelling – like the historic location where water was located, or the Martian Dam seen later in the demo – all of which increase your interest in your surroundings.

In your time with the TL-6 you will explore, race, transport and salvage. None of these activities are particularly inspiring in and of themselves, but they showcase what your Lander can do and demonstrate that you can get up some pretty decent speeds in it. The gamepad controls are easy and intuitive. In fact, your craft is so easy to control you’re very unlikely to ever crash it. It’s your very limited fuel tank that will probably cause most of your problems.

This strict fuel limit keeps from roaming very far – forcing you to keep within range of a landing pad. This means that the game keeps you on a pretty tight lead, ensuring you only see what the developers what you to see and I think the environment design is all the better for it. Fuel management also adds an element of challenge the standard pick up/drop off missions, but it is quite annoying to have to restart all the way from the beginning of the level just because you ran out of gas.

I don’t know how much more of the same kind of gameplay that I would personally be interested in experiencing. But to its credit, Firma does leave you wanting more thanks to an artfully directed surprise ‘final mission’ that hints at a much more interesting story than a simple series of fetch quests. If the full game of FIRMA does manage to inject a bit more action and intrigue into proceedings, then it could be well worth a second look when it is released later this year.

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About the Author

Edmund

Edmund Ward is a philosophy graduate who has focused on aesthetics and cultural critique in the information age. He grew up with 'the dream of the holodeck' and is prone to get very excited by new innovations in natural user-interfaces. Edmund is currently looking for volunteers to look after the glucose drip that will sustain his "fleshform" (as he insists on calling it) when he migrates permanently to VR.

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