Albino Lullaby Episode One Set For Release On September 15th

Posted September 14, 2015 by Jamie O'Dwyer in News

Independent studio Ape Law is set to release Episode 1 of the psychological horror game Albino Lullaby for PC tomorrow, September 15.

The studio, comprised of veterans from Bioshock: Infinite, top-selling indie title Chivalry: Medieval Warfare and the Tomb Raider reboot, will launch the fully VR compatible game.

Hailed by Rock, Paper, Shotgun’s Adam Smith as, “2015’s smartest horror game…” Best summarized by Polygon’s Collin Campbell, who wrote, “Part Stanley Parable and part Alfred Hitchcock… This is a sick place, full of sick allusions and sick jokes”.

“We are hitting the reset switch on the genre and bringing horror games back to the days of film when suspense ruled and great masters like David Lynch and Alfred Hitchcock used our minds to scare us more than anything onscreen,” said Justin Pappas, creative director of Albino Lullaby and Founder of Ape Law.

Albino Lullaby: Episode 1 is available now for $9.99 or as part of the Season One Pass for $24.99 and can be purchased on Steam: http://store.steampowered.com/app/355860

Features of Albino Lullaby Include:

  • The Next Gen of Adventure Games – Player driven pacing, no cutscenes.
  • Transforming Game Space – Mechanical mansion deconstructs around you.
  • Environmental Storytelling – Super colossal backstory conveyed through the game space.
  • Different Play Styles – Sneak or gung ho!
  • Episodic Releases – Pay as you go or get a season pass.
  • VR Ready – Built from ground up to play great on the Oculus Rift, Vive and Morpheus.

With a game space that dynamically twists and contorts around you in real time, as you unravel an equally twisted narrative, Albino Lullaby shows that horror can be scary without jump scares or gore. Escape a surreal, psychological nightmare set in a dark and macabre Victorian town that clings to the precipices of underground cliffs. Discover hidden spaces haunted by ‘The Grandchildren’ and uncover clues to understanding just where and what you are.

About Ape Law, LLC
To make game for to give to man! Ape Law is an independent studio that exists to explore and experiment with games as the next great storytelling medium and was formed by Justin Pappas in the summer of 2013 in Cambridge, Mass. Justin has worked as a level designer on games like BioShock: Infinite and the Tomb Raider reboot and moved onto the indie scene in 2011 as the level design lead on Chivalry: Medieval Warfare. He is now the creative director and level designer for Albino Lullaby. Ape Law is comprised of other industry vets, who have worked on a myriad of games from Borderlands to Lord of the Rings Online and at studios like Warner Brothers, Hasbro and Harmonix. We are spread out over North America, from Toronto down to Austin and communicate primarily over Skype. Website:  http://www.ApeLaw.com

Upon release, you can download Albino Lullaby here.

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About the Author

Jamie O'Dwyer

Jamie is currently a student of Waterford Institute of Technology where he studies Multimedia Applications Development. He's always been a huge gamer ever since he owned his first console, the Sega Megadrive

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