Facebook buying Oculus VR for $2 billion

Posted March 25, 2014 by David in News

This past couple of weeks have seen some big Virtual Reality news stories with Sony showing a prototype and  Oculus announcing the DK2 but today the news that Facebook is purchasing Oculus VR for a reported $2 billion is by far the biggest news story to hit the web in the past year when it comes to VR.

The following comes direct from The Verge article which first announced the news.

oculus rift development kit 2‘ Facebook plans to purchase Oculus VR, maker of the Oculus Rift virtual reality headset, for $2 billion. The deal is comprised of $400 million in cash and 23.1 million shares of Facebook stock. Facebook announced its surprise purchase via a blog post. CEO Mark Zuckerberg has also revealed Facebook’s reasons for the deal. “Oculus’s mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences,” Zuckerberg says. “Immersive gaming will be the first, and Oculus already has big plans here that won’t be changing and we hope to accelerate.”

Zuckerberg says that Facebook will “focus on helping Oculus build out their product and develop partnerships to support more games.” But he makes clear that after Oculus sees through its gaming ambitions, Facebook will expand the product into new territory. “We’re going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.” Zuckerberg equates Oculus to “a new communication platform” and clearly has a vision that extends far beyond the gaming focus that helped Oculus become a smash Kickstarter success. ‘

So what do you think ? Is this good or bad for Oculus ? Please leave your comments below.

 

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About the Author

David

David Whelan a professional web developer has been a serial early adopter of the latest technology. From an early age playing on a C64 he always dreamt of entering virtual worlds and exploring the endless possibilities that could be offered up by the platform.

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